

Don't forget that you can interact with civilians using MCC interaction system.The first game in the series to be set in the near-future, ArmA 3 is the fourth main game in Bohemia Interactive's long-running ArmA series.ĪrmA 3 was initially released as an Alpha on March 5th,and was later updated to an open Beta on June 25th, The full version of the game was finally released on September 12th,and was later expanded with additional content in the form of three more campaign episodes titled SurviveAdaptand Win.

The module will spawn the AI next to players and delete the units once there is no player around to control CPU and network usage. The civilian reaction to the player can dieter if the players start harassing civilians or worst - killing them eventually pushing the civilian population to become hostile towards the player by placing IEDs and even take arms. When the ambient units module is dropped to the mission either from Eden or Zeus it will spawn some AI units(civilians) that will randomly patrol the urban area, drive cars exc. Which means that a road, or a river can stop fire propagating. When a fire starts it will propagate depends on the wind's direction, strength and the present of combustion materials in form of bushes, trees and grass.

The louder the units in terms of moment speed, vehicles, shooting exc the greater the chance to scaring some birds.

This can reveal player's location and AI locations or just give them a scare. When the ambient birds module is dropped to the mission either from Eden or Zeus there will be a small chance to each unit to spawn a flock of scared birds out of a nearby tree or bush. Each module is available in Eden editor and in Zeus. The ambient module will help the mission maker to enhance game immersion by adding natural objects and units to the battlefield.
